Crescent Moon's original Ravensword: The Fallen King was a fully 3D action RPG with impressive visuals and an expansive world to explore. And then they took the open-world RPG thing to the next level with Aralon: Sword and Shadow in late 2010. And this year, at GDC earlier this year they just announced Ravensword: Shadowlands. It looked simply fantastic, and this could be the most anticipated iOS masterpiece in the end of the year. Folks over Toucharcade have got first hand on footage of the gameplay. Take a look!
So, after all that backstory and all this time waiting for Ravensword: Shadowlands, I've finally got my hot little hands on a mostly completed build, and let me say that fans of the original Ravensword and lovers of action RPGs in general should be in for a treat. Mechanically, they are very similar, and I got that same sense of awe and wonder roaming around its huge environments that I did when I fired up the first Ravensword more than 3 years ago. Like its predecessor did in 2009, Shadowlands looks to push the boundaries of what's possible on the mobile devices of today.
The game starts off thrusting you straight into the action as a soldier embroiled in battle with your enemies the Dark Elves. This opening sequence serves as a tutorial as you're introduced to movement, aiming, jumping and attack and defense moves. After taking on several groups of archers and swordsman with your AI buddies helping out at your side, you encounter a massive Troll who you must carefully defeat. Shortly thereafter, a huge explosion out of nowhere brings literally everyone around you to the ground, yourself included.
You awake to find yourself in bed with a fair maiden watching over you, not totally unlike the beginning of the original Ravensword. She tells you that during that great battle the strange explosion killed everybody there… except you. Everybody is curious as to why you were the only one spared, including yourself, and thus embarks your journey to find answers in Ravensword: Shadowlands.
From here, you're pointed in the direction of the local Guild Master who will start you off on a series of "main" story quest, and roaming around the town and talking with its inhabitants can net you some interesting side quests too. Eventually, you can leave the confines of the town walls and explore the vast world of Ravensword: Shadowlands, and it's been a delight for me to do so thus far.
I've put just a few hours into the new Ravensword so far, completing several main quests and a couple of side quests, but it's still very obviously in an in-development state. The framerate can be erratic, though it never drops low enough to impact your playtime and when it does hit that glorious 60 frames mark it's truly stunning. Glitches, pop-in of long distance terrain, and a few rough bits of environment are present, and totally normal for an in-progress build. I imagine most of these issues will be ironed out before release. Ravensword: Shadowlands, despite its in-progress nature, is still very playable, and most importantly very fun so far. It's also beautiful, and should really be a showpiece for the platform when it releases.
And these are screenshots previous leaked.
Stay tuned,this is something to expect!
|Aralon: Sword and Shadow HD|
|An iPhone 3d RPG inspired by that classic vein that focuses on a compelling story, a unique hero, and an open 3D world ready for exploration. Journey through the Kingdom of Aralon and unravel its mysteries.|
|Ravensword: The Fallen King|
|Enter the world of Ravensword: The Fallen King; a massive, sandbox-style adventure for the iPhone and iPod touch. Combining 3D action with RPG elements, Ravensword features rich and interactive environments that bring you a gaming experience unlike anything you’ve seen on the iPhone platform.|