While it has its share of problems, most of which are outlined in my review of the game, Bubble Witch Saga 2 is a pretty enjoyable way to kill a couple of minutes here and there. It's a bit of an oddball in King's lineup thanks to how strongly success depends on getting a lucky distribution of bubbles, but even when winning is futile, you can still sharpen up your skills for the next round. Having picked my way through all of the currently available stages, I've managed to put together a list of tips and advice for those of you trying to make your way through. Of course, if you've played the original game of this type, Taito's Bust-A-Move, or one of its many, many clones, you've probably already got a lot of great techniques in your arsenal, and I'll be going through a few of those here, but Bubble Witch has a few twists that require some specific strategies.
This is rule number one of any bubble bursting game. In Bubble Witch, if you take out higher bubbles, any of the bubbles connected below will fall. With limited shots, why waste any bubbles if you're just going to drop them anyway? Always go for the highest shot you can. Pay attention to the colors that you can sort of make out near the top.
screen1136x1136-53Don't waste bubbles. Remember, you can swap between two different bubbles by touching the shooter. As long as you can put at least one of the two to good use, you can keep new bubbles coming in. You might be looking at what's in front of you and thinking it doesn't matter if you waste that green bubble now, only to curse yourself when you find that green bubble would have won the round if you'd only saved it.
Pay attention to what color is next in the queue.
Sometimes you have a choice between two different, equally attractive groups of bubbles to pop. How do you choose which to go with? Well, check which color is coming up next in your shooter, and pop whichever side will open up bubbles for your next shot. A little bit of thinking ahead can save you from wasting shots.
Try to break bubbles with every shot.
Breaking bubbles makes a spider drop. Shots that don't break bubbles make the spiders climb back up. Spiders don't help you clear a stage, but they do help you earn points, and everyone likes to get a higher score. As long as it's not going to hinder your ability to finish the stage, there's no reason why you shouldn't aim to have as many spiders out as possible.
Carefully manage the few free resources the game offers you.
You'll get a chunk of gold when you start the game. Do not spend it on anything other than unlocking the next set of stages when you reach a gate. It's tempting to use it for five extra bubbles if you get really close to winning, but you can always get another chance to win, and those five bubbles are in no way guaranteed to be the bubbles you want or need. If you spend your gold foolishly, you'll either have to wait five days, bother your friends, or spend real money on gold to open the next set of stages.
The free power-ups are equally valuable.
The game will give you three of each new power-up when you unlock them. It usually means for you to use at least one of them on that very stage, but that's a bad idea. The game will never give you any more of those power-ups, so do not waste them on an easy stage like the ones they're given to you in. Save them for situations where you're truly stuck, and even then, only use one if it absolutely guarantees your victory.