What is the very first thing to make a successful iOS game?, Some may say it's a brillant idea of the game, yes, that's true, however, the game engine choice is another very important thing to make your game successful in App Store, If you're iOS game developer, and you want to make that killer game for a mobile device?! If you want to jump into making the game, then you don’t want to spend time writing the engine (rendering, physics, sound, etc). Here are a few top picks for mobile game engines:
Cocos2D is an open source (free) engine (MIT license) available for developing on the iPhone or Android. Several popular games have been published with Cocos2D. More information is available on their site: http://www.cocos2d-iphone.org/ or http://code.google.com/p/cocos2d-android/. There are many games based on Cocos2d. Cocos2D is only available for the iPhone or Android.
Cost: free, MIT license
Dev. Platform: Mac (iPhone/Android) or Windows (only Android?)
Some Cocos2D iOS Game list:
|Sugar Spice Paradise|
|☆The CUTEST, FUNNEST, most AWESOMEST game on Earth (and maybe Mars)! ☆Play with hundreds of players in the largest social online fashion game! BECOME A FASHION MODEL SUPERSTAR ♥Explore Sugar Spice Paradise, get coins, and buy stuff! ♥Stop by the mall to pick out the fiercest outfits! ♥Visit date locations including: Cafe, Theater, Restaurant, and Makeout Peak!|
|Set sail across the seven seas in a all new endless adventure. Sail your way through treturous waters while collecting pirate bounty in the race to plunder everything you can while sailing further than any other pirate. Simply tilt your device to steer left or right collecting every coin,jewel and power up you can in the race to the edge of the world.|
Corona by Ansca Mobile
If you’re interested in developing 2D games or graphic software for multiple platforms, Corona provides a smart choice. With Corona, you develop your application using lua, and Corona exports the proper code to be compiled by the proper environment. It is reasonably priced at just $199/year (educational discount available). You can easily make games or apps for both iOS and Android. Corona supports iPhone/iPad and Android development. http://www.coronalabs.com
Cost: Free trial. $199 for indie (single platform), $349 all platfomrs.
Dev. Platform: Mac, Win (Android development only)
Corona iOS Game list:
|Office Politics is based on the classic whack-a-mole arcade game. As employees pop up in your cubicle area, your goal is to eliminate them in a backstabbing spree. The more co-workers you tap/backstab, the quicker you climb the corporate ladder to earn a promotion.|
I have been a torque developer for many years (back in the days of TGE). I used Torque to develop the environment for my dissertation research, and taught the engine for several years at Missouri State University. So I was very pleased to learn that GG now offers a Torque 2D for the iPhone. Torque 2D is based upon TGB, and allows a simple port to the iPhone (assuming they don’t get caught-up in Apple’s new OS 4 language, which by the talk on their site, they don’t expect any problems). iTorque is $750 99 for indie developers (first $100,000). It currently only supports 2D, but a 3D version is in development. http://www.garagegames.com
Cost: $750 99
Dev. Platform: Linux/Mac/Windows
ShiVa is a 3D game development platform for developing for Linux, Mac, Windows or mobile devices such as the Android, iPhone, iPad, and Windows Phone. ShiVa uses a player to run the game developed on the appropriate platform. There is a Personal Learning Edition available for free to develop for Windows or Mac. It will run on Windows or a Mac with Parallels (i.e. A Mac that has Windows installed through Parallels). Scripting is done in Lua. Stonetrip is working on a solution to the whole iOS4 issue that could keep deployment happening to the new iPhone/iPads that will put everything into compliant C/C++ code and make Apple happy.
Dev. Platform: Windows (or Mac with Parallels).
|Have you ever asked yourself, what would happen if zombies could have their own butt-kicking, intelligent and charismatic hero to lead them to ruin the civilized world as we know it?|
Following a popular licensing scheme for game engines, you do not have to purchase the pro version ($1200) until you have over $100,000 revenue in a year (VERY attractive to those who are getting started). If you want to port your game to the iPhone, it is currently only $400. Again, if your company makes over $100,000, you are expected to purchase the pro version of the Unity iPhone engine for $1200.
Cost: $400 for basic/per platform
Dev. Platform: Mac or Windows
|Blood & Glory|
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|Aralon: Sword and Shadow|
|From the Creators of the award winning Ravensword: The Fallen King,The Elder Scrolls Artist Mark Jones, and Developer Galoobeth Games, comes ARALON: SWORD AND SHADOW, an Epic 3d Role-Playing Adventure for the iPhone 4, iPad, iPhone 3GS, and iPod Touch.|
UNREAL/UDK by Epic Games
Epic Games has made the UDK (Unreal Developers Kit) a lot more attractive to Indie developers. UDK is now available free of charge for developing your game. When you are ready to publish you pay $99 license fee. Like Unity3D, your first sales are yours too keep: $50,000. After $50,000, you are required to pay a 25% royalty on all profits.
Cost: $99 to publish; 25% royalty after first $50K in sales
Dev. Platform: Windows
|Infinity Blade II|
|**2011 IGN "Mobile Game of the Year"** **2012 AIAS "Mobile Game of the Year"** **Winner of the IMGA "Excellence in Gameplay" and "Grand Prix" Awards**td>|
|Dungeon Defenders: Second Wave|
|Epic Online Action-RPG meets Tower Defense: Battle by yourself or with up to 3 friends! Adventure through a massive campaign, collect loot, level up, compete in a new online PvP mode and shop for tons of goods & services as you build the strongest hero in Etheria!|